The AI agent writes Flutter Flame code, boots a headless Android emulator, tests the game, and gives you a web preview right in the chat.
An intelligent workspace where LLMs have direct access to a full Flutter environment, Android SDK, and KVM acceleration. Just describe your game and watch the agent build it.
We don't just generate snippets. We manage the entire lifecycle in isolated Docker sandboxes.
Provide a concept. The agent writes the complete project structure (main.dart, components, pubspec.yaml), compiles it, and deploys it to a headless emulator to verify it runs without crashing.
Once the base game is running, you chat with the agent to refine it. Invoke specialized 'Skills' to add features, audit UI for overflow errors, or compile release APKs.
Built-in commands the agent can execute to perform complex tasks.
Injects new mechanics, screens, or enemies into the existing game. Modifies code, compiles, rebuilds preview.
The agent doesn't just write code, it runs it. Every project is tested on a real Android Virtual Device inside Docker.
Fast emulator boots and smooth 60fps rendering to catch frame drops.
The agent automatically captures screenshots and checks logs for RenderFlex errors.
Every successful build is also compiled to Flutter Web, playable instantly in your browser.
Clean, standard Dart + Flame code. No proprietary lock-in. Export anytime.
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/parallax.dart';
import 'player.dart';
class MyGame extends FlameGame
with HasKeyboardHandlerComponents,
HasCollisionDetection {
late Player player;
@override
Future<void> onLoad() async {
final bg = await loadParallaxComponent([
ParallaxImageData('stars_bg.png'),
], baseVelocity: Vector2(10, 0));
add(bg);
player = Player()
..position = size / 2
..size = Vector2(48, 48);
add(player);
}
}