/startGetting started
Studio overview and command navigation
Flutter + Flame game production
Flame Studio drives an agent through the whole loop — design document, assets, Flutter and Flame source, tests, and a compiled build it launches to check that the thing actually boots. You get the source and a preview you can play, not a description of one.
bootworkspace container ready
runwriting lib/main.dart
runwriting lib/components/player.dart
runresolving flame ^1.18.0
webflutter build web --release
webruntime check passed
collectpreview published
Each pass leaves the source, the logs, the runtime check and the preview together, so you are judging the actual game rather than a report about it.
Genre, core mechanic, theme, and what a single round should feel like. The studio turns that into a design document before it writes any code.
An isolated container with Flutter, the Flame engine and the agent CLI. Assets, source, screens and tests are produced together, not stitched from snippets.
Every build is compiled and launched headlessly before you see it. A build that does not boot does not reach the preview pane.
Add a mechanic, audit the UI for overflow errors, profile a frame, or package a release. Each skill acts on the existing project rather than starting over.
Every skill acts on the snapshot the last run produced. The list below is read directly from the studio's own catalogue.
/startStudio overview and command navigation
/brainstormInteractive game concept generation
/auto-ideaInstant concept generation with no questions
A successful run produces a normal Flutter project. Nothing about it depends on this service once you have downloaded it.
lib/, pubspec.yaml, assets/, test/. Anyone on your team can open it in their editor and keep working without learning anything about this tool.
Build logs, runtime checks and the preview stay linked to the run that produced them, so you can tell what changed and whether it worked.
No runtime to license, no SDK to depend on. Download the source and the packaged build; the project outlives your use of the studio.
Describe the smallest version of the game you want and iterate from the build it gives you.